Wednesday, May 19, 2010

Collision Detection















An update on the city flying project. Just added some basic sphere and plane collision detection in the game. ...and a great CRASHHH effect

3 comments:

  1. cool quincy, what programs are you using for the modeling and stuff.

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  2. Most of the landscape and buildings are just 2D images drawn in perspective, using OpenGL.
    The plane is a free model from turbosquid.com in Maya, reduced, exported from Blender

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  3. cool - ill like to see it in action..are you making it to play on blackberry? i've heard of blender (open source?) - I don't really know anything about it though.

    my 'plane scene' was drawn in photoshop with a tablet

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