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Monday, June 7, 2010
Gameplay update
The game is somewhat playable now, but probably a little too easy. A rough plane texture was added, a 'bump mapped' ground texture, and the view has changed a bit now too.
Menu Screen
Rough draft of a menu screen, and a potential name - "Critical Altitude". I'd like to have some animation on it though..
Wednesday, May 19, 2010
Collision Detection
An update on the city flying project. Just added some basic sphere and plane collision detection in the game. ...and a great CRASHHH effect
Sunday, May 16, 2010
build automation
Recently I've been working on automating my build process for BlackBerry apps and developing on a Mac!
Check out this great guide from azizuysal
:
http://www.azizuysal.com/2009/07/blackberry-development-on-mac-os-x.html
Friday, May 14, 2010
city flying
early screenshot. a cirrus plane soaring through a 'city'.
Monday, May 10, 2010
Welcome!
This blog will house the daily (hopefully) activities of Burning Bear Development - a summer project on 3D graphics, games and smartphones
BlackBerry Storm 2, iPhone and Android.
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