For the next two weeks a promotional feature image will appear on BlackBerry App World for Critical Altitude 3D
Just in time for the holiday season!
Tuesday, December 7, 2010
Monday, September 27, 2010
BlackBerry Developer Challenge Regional Selection Winner!
Critical Altitude 3D has made it to the next round of the 2010 BlackBerry Developer Challenge!
http://www.blackberrypartnersfund.com/regionalwinners
http://www.blackberrypartnersfund.com/regionalwinners
Thursday, September 23, 2010
iPhone status
It's been a while since I've last posted.. but Critical Altitude for the iPhone is on its way soon! I'm currently waiting for registration approval from the iPhone Developer Program... and the ability to test on a real device without hacking XCode. Here's a recent screenshot from the iPhone
The performance on a real iPhone device is nearly double what I've found on the BlackBerry Storm 2 and HTC Dream/G1!
The performance on a real iPhone device is nearly double what I've found on the BlackBerry Storm 2 and HTC Dream/G1!
Sunday, August 8, 2010
Tuesday, July 20, 2010
Critical Altitude 3D is for sale on BlackBerry and Google Android!
BlackBerry Storm 2 users can purchase from:
BlackBerry AppWorld
and on sale at:
Mobihand - Crackberry App Store
Android users can purchase from the Google Market on their device and on sale at:
Mobihand - Android App Store
BlackBerry AppWorld
and on sale at:
Mobihand - Crackberry App Store
Android users can purchase from the Google Market on their device and on sale at:
Mobihand - Android App Store
Monday, July 5, 2010
'Critical Altitude 3D' submitted for approval on BlackBerry AppWorld!
I've submitted the 3D flying game I've been working on to AppWorld for their approval - so it should hopefully be available soon. New screenshots:
Monday, June 7, 2010
Gameplay update
Menu Screen
Rough draft of a menu screen, and a potential name - "Critical Altitude". I'd like to have some animation on it though..
Wednesday, May 19, 2010
Collision Detection
Sunday, May 16, 2010
build automation
Recently I've been working on automating my build process for BlackBerry apps and developing on a Mac!
Check out this great guide from azizuysal:
Friday, May 14, 2010
Monday, May 10, 2010
Welcome!
This blog will house the daily (hopefully) activities of Burning Bear Development - a summer project on 3D graphics, games and smartphones
BlackBerry Storm 2, iPhone and Android.
BlackBerry Storm 2, iPhone and Android.
Labels:
3D,
android,
BlackBerry,
development,
game,
graphics,
iphone,
mobile,
OpenGL,
OpenGL ES,
programming,
Storm,
Storm 2
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