Monday, September 27, 2010

BlackBerry Developer Challenge Regional Selection Winner!

Critical Altitude 3D has made it to the next round of the 2010 BlackBerry Developer Challenge!
http://www.blackberrypartnersfund.com/regionalwinners

Thursday, September 23, 2010

iPhone status

It's been a while since I've last posted.. but Critical Altitude for the iPhone is on its way soon!  I'm currently waiting for registration approval from the iPhone Developer Program... and the ability to test on a real device without hacking XCode.  Here's a recent screenshot from the iPhone

The performance on a real iPhone device is nearly double what I've found on the BlackBerry Storm 2 and HTC Dream/G1!

Tuesday, July 20, 2010

Critical Altitude 3D is for sale on BlackBerry and Google Android!

BlackBerry Storm 2 users can purchase from:
BlackBerry AppWorld

and on sale at:
Mobihand - Crackberry App Store

Android users can purchase from the Google Market on their device and on sale at:
Mobihand - Android App Store

Monday, July 5, 2010

'Critical Altitude 3D' submitted for approval on BlackBerry AppWorld!

I've submitted the 3D flying game I've been working on to AppWorld for their approval - so it should hopefully be available soon.  New screenshots:



Monday, June 7, 2010

Gameplay update















The game is somewhat playable now, but probably a little too easy. A rough plane texture was added, a 'bump mapped' ground texture, and the view has changed a bit now too.

Menu Screen

Rough draft of a menu screen, and a potential name - "Critical Altitude". I'd like to have some animation on it though..